One of my gripes with warband leaders is they operate with too little intel and do not put enough effort into getting intel. Take the Thunder Mountain warcamp for example. It is easy to safely observe the PVE and RVR routes leading out of the warcamp. The only other ways to enter the zone would be to run in from adjacent zones. It would require fewer numbers to lock the zone down at the source, than stationing warbands at BOs and having reactionary roaming forces.
However, this brings me back to the topic of WAR rewarding the zerg mentality. No one is encouraged to scout, because it is a boring job with few rewards. Sure it helps win battles, but when the battles are won and the zones lock, everyone gets rewarded equally (the mindless 1-button mashing lemmings and the crafty, courageous, selfless, lonely scouts). So why do more work if you will get the same rewards? The zerg will get into more fights and get more renown and loot.
It's particularly a problem with Fortresses. The game rewards the cowardly and the lazy. If you are brave and do what's good for your team by sacrificing yourself and charging up the ramp to break the enemy bunker, your chances of dying are very high. What happens when you die? You have to respawn at the warcamp, run back to the Fortress and you will most likely be locked out of the Fortress because of the population cap. Meanwhile, the cowards who sat back until it was safe to move up kill the Lord and all the defenders, get top contribution and reap all the rewards.
Mythic: if you are reading this, for God's sake get rid of your irrational coddling of the "PQ" concept. I know you guys invented it and it's your baby, but you have to be realistic with its limitations and just let go. It's one thing to have public quests, but it's silly to force every encounter to fit into the notion of a "public quest". Reason: you simply cannot comprehensively quantify contribution in RVR encounters. Everyone can play a significant part in the war, even when doing uncelebrated things such as scouting (just like how a truck driver in an army delivering supplies is as valuable as any other solidier). Ditch PQs!
Anyway, in the video I was on my usual rounds in Thunder Mountain, and I stopped to check out the order warcamp. Order had just landed as a zerg, and appeared to roll out of the warcamp with a singular purpose. Shortly after, they attacked the North BO (Thargrim's Headwall).
It was a slow PVP night otherwise. Although, I admit I was lazy to look for fights tonight.
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